Ognen Lukanoski

Highly skilled 3D artist with a strong background in modeling, texturing, and lookDev. With over a decade of experience in the industry, I have demonstrated expertise in creating visually stunning assets for games and interactive media. Currently serving as a senior artist at Interactive Creation, I excel in bringing creative visions to life through meticulous attention to detail and a deep understanding of industry-standard software such as Maya, Zbrush, Photoshop, and Mari.

I have a proven track record of delivering exceptional results in fast-paced environments. Previously, I served as a lead modeling, texturing, and lookDev artist at FX3X, where I played a pivotal role in developing high-quality assets for various projects. Prior to that, I contributed to Sim Sector Studios as a senior modeling and texturing artist, specializing in vehicle and environment design for racing sim games.

My educational background includes a Sculptor degree from Arts High School in Skopje, followed by further specialization in Graphic Design as a sub-major at Fine Arts Faculty. This diverse foundation has enriched my artistic sensibilities and fostered a unique perspective in my work.

In addition to my technical skills, I possess intermediate knowledge in Nuke, Marvelous Designer, Substance Painter, Substance Sampler, Substance Designer, R3ds Wrap, RealityCapture, and Gaffer. I also have basic proficiency in Blender, UE, Speedtree, and Ziva Dynamics.

Fluent in both Macedonian and English, I am an effective communicator and collaborative team member, capable of seamlessly integrating into multinational environments.

Overall, I am a dedicated 3D artist with a passion for pushing creative boundaries and delivering exceptional visual experiences. My versatile skill set, combined with a strong work ethic, makes me an asset to any team striving for excellence in the realm of interactive media and game development.